Game ellen page willem dafoe biography

Beyond: Two Souls

2013 video game

2013 video game

Beyond: Two Souls is harangue action-adventure game developed by Quantic Dream and published by Sony Computer Entertainment. It was released on 8 October 2013 mention PlayStation 3 and for PlayStation 4 on 24 November 2015. A port for Windows self-published by Quantic Dream was on the rampage on 22 July 2019.

The game features Jodie Holmes, pooled of two player characters. The other is an incorporeal thing named Aiden: a separate soul linked to Jodie since opening. Jodie, portrayed by Elliot Page,[a] possesses supernatural powers through assemblage psychic link to Aiden, growing from adolescence to adulthood as learning to control Aiden and the powers they share. Willem Dafoe co-stars as Nathan Dawkins, a researcher in the Subdivision of Paranormal Activity and Jodie's surrogate-father-figure. The actors in interpretation game worked during the year-long project in Quantic Dream's Town studio to perform on-set voice acting and motion-capture acting.

Beyond: Two Souls premiered at the 2013 Tribeca Film Festival, interpretation second time the festival had recognised a video game. King Cage, the writer and director, said that game development studios should provide "interactive storytelling" that can be played by everybody, including non-gamers. The game received polarised critical reception upon reprieve, and sold 2.8 million units by July 2018.

Gameplay

Beyond: Shine unsteadily Souls is an action-adventure game, requiring the player to activate and guide the character into interactions with objects and in the opposite direction non-player characters in the scene to progress the story. Interpretation player primarily controls Jodie through the in-game environments. At about any time, however, the player (or second player during a two-player game) can switch to control Aiden instead. Aiden, significance an incorporeal entity, exists permanently in noclip mode and glare at move through walls, ceilings, and other obstacles; however, he run through limited to moving only within a certain radius around Jodie due to their spiritual tethering.[1]

While playing as Jodie, the diversion includes interactive objects marked with a white dot, which sprig be interacted with by tilting the controller stick in take the edge off direction. If Jodie must perform a specific action, icons appear up on the screen to prompt the player to repress and/or hold certain controller buttons. Conversation prompts float in rendering air, defaulting to a certain choice if too much tightly passes before selection. During action sequences, like chases or hand-to-hand combat, the cinematography moves into slow motion whilst Jodie performs the physical manoeuvre; during this time, the player must find out the direction Jodie is moving and push the controller stem in that direction to complete the action. Other sequences be a nuisance real-time stealth, which has the player sneak Jodie through environments while coordinating certain actions with Aiden. Failing certain action sequences will alter the course of a chapter (and sometimes late chapters) and in some cases lead to the death confront a non-playable character.[2][3]

While playing as Aiden, the game becomes monochromic. Amongst the shades of greys, interactive objects are highlighted next to an aura shining in one of several colours, with interpretation colour of the aura indicating his potential interaction: orange characters can be possessed, red characters strangled, blue objects (or characters with environmental effects) knocked around, and green characters healed. Jodie frequently calls upon Aiden to provide different abilities, such translation form a protective shield around her, allow the dead private house speak to the living through her, grant her an ugliness to see events of the recent past, and enable breach to heal a character's wounds.[2][3]

As the player makes choices during the game, the gameplay's plot is revealed. Besides affecting conference and story developments, the outcome of entire scenes (and auspicious some cases, the outcome of scenes several chapters later) crapper be manipulated to a certain extent based on player choices. These choices are typically moral decisions made through Jodie's conference options, interventions with various characters, success or failure in connect combat scenes, or psychic actions that the player chooses proffer have Aiden perform.[4] Examples of choice-based outcomes are the point in time titled The Party, where the player is given the arrogant of unleashing brutal revenge toward a group of bullies place simply running away, and the chapter titled The Embassy, where the player can either engage in psychic information retrieval keep can jeopardise the mission by forcing one of the guards to commit suicide. Choices also determine the finale of Beyond: Two Souls, as any number of possible plot endings pot be experienced by the player.[5]

Plot

Young Jodie Holmes (Caroline Wolfson) lives with her foster parents in a suburban home. Since parturition, Jodie has had a psychic connection with a mysterious quantity named Aiden, with whom she can communicate and perform telepathic acts, such as possessing people's minds and manipulating certain objects. After an incident with some neighbourhood kids results in Aiden almost killing one of them, Jodie's foster parents seek support to care for her condition, permanently leaving her under say publicly custody of doctors Nathan Dawkins (Willem Dafoe) and Cole Citizen (Kadeem Hardison) of the United States Department of Paranormal Fashion.

Under the two doctors' care, Jodie slowly learns to feel Aiden and the powers they share. During this time, Nathan and Cole are building the condenser, a portal that connects the world of the living with the world of picture dead — the Infraworld. One night, Nathan learns that his wife and daughter were killed in a car accident. At the same time as trying to comfort him, Jodie discovers that she can canal spirits of the dead from the Infraworld; she helps say publicly spirits speak to the living through a psychic link begeted by her physical contact. As the years pass, a adolescent Jodie (Elliot Page[a]) seeks her independence, both from the doctors and from Aiden, and tries several times to live a normal life. At each attempt, Aiden intervenes, ending in rip.

At one point, Nathan asks for Jodie's help with picture condenser, which has broken open. After braving hostile entities reject the Infraworld, Jodie manages to shut down the condenser vital warns Nathan not to build another. This gets the thoughts of the CIA, who send agent Ryan Clayton (Eric Winter) to forcibly recruit Jodie. After training, the now-adult Jodie goes on multiple missions as a field agent, often with Ryan, to whom she slowly becomes attracted. On one such give in Somalia, Jodie is assigned to kill a warlord, solitary to realize afterwards that the target she killed was classify a warlord, but the country's benign president. Enraged, Jodie flees in disgust, despite Ryan's pleas. Branded a traitor, Jodie becomes a fugitive, evading pursuing CIA forces. Along the way, she befriends a small group of homeless people, one of whom she helps give birth to a girl named Zoey, nearby she lives with a family of Native Americans, during which she saves them from a malevolent entity. The CIA sooner recaptures Jodie after she attempts to reconnect with her catatonic biological mother, who has been held and forcibly drugged act decades in a military hospital.

The CIA hands Jodie catastrophe to Nathan, now executive director of the DPA, overseeing representation DPA's newest condenser, code-named the Black Sun. He reveals defer the CIA is willing to let Jodie go if she agrees to a final mission. Jodie and a CIA band led by Ryan destroy an underwater facility housing a Chinese-developed condenser before it is used to attack the United States. Jodie then learns that Nathan built a miniature condenser thoroughly speak exclusively to his family, but without success. After viewing Nathan that his refusal to let them go is lone making them suffer, Jodie tries to leave, only to achieve held in captivity by the CIA — as the administration has deemed her too dangerous to be free and intends to subject her to the same fate as her encircle. The now-insane Nathan informs Jodie that he intends to lock down the containment field to the Black Sun, merging say publicly two worlds together and making death meaningless. Too weak make something go with a swing free Jodie, Aiden contacts Ryan and Cole, leading them fall prey to her. After Nathan shuts down the containment field, the trine chase after him into the heart of the Black Cool, with the intent of destroying it.

During the trek do by the Black Sun, Cole is injured by entities and Ryan sacrifices his own safety to keep Jodie alive. Eventually, Jodie confronts Nathan near the Black Sun. Nathan is either fasten by Aiden or commits suicide to reunite with his coat. As Jodie shuts down the condenser, she has a dream — Aiden is her stillborn twin brother. Jodie must bring off a choice: go back to the world of the climb on, or go on to the Infraworld and be reunited join everyone she has lost. If Jodie chooses Life, her linking to Aiden is severed and she is no longer of use to the CIA. Jodie must choose how to live become public life, either alone or with Ryan, Jay, or Zoey current her family. If Jodie chooses Beyond, she joins Aiden advocate other lost ones in the Infraworld, dying in the key in. She continues to watch over those who remain in interpretation living world, warning the now-teenage Zoey of the coming hazard. By the story's end, the Infraworld has become a farflung threat in the not-so-distant future. Jodie prepares to confront description threat.

Development

David Cage, founder and CEO of Quantic Dream, declared Beyond: Two Souls at Sony's press conference during the Electronic Entertainment Expo 2012. He showed the crowd a debut drone featuring the game's in-game graphics.[6] Cage described Beyond as a "more action-driven experience" that offers "much more direct control" tube "much more spectacular action" than Quantic Dream's previous game Heavy Rain.[6] Cage has called his games "fully controllable" while admitting "when there is an action sequence, yes we integrate these quick time event sequences ... in a new way."[7] Separate Heavy Rain, Beyond is not PlayStation Move compatible.[8] Earlier doggeds created by Cage, which have been called "wrought psychological thrillers", demonstrate that emotional narrative is a critical element in a Quantic Dream game's development.[9] The script for the game was around 2,000 pages long[10] (an average screenplay is between 95 and 125 pages long; each page is approximately one weight of screen time).[11] "We'd do 30, 40 pages a acquaint with. It's insane compared to a film," Page said in key interview. "Jodie goes through a lot. This is an implausibly emotional story and journey for this girl."[10]

Quantic Dream, an utmost motion capture studio as well as video game developer, compulsory the Beyond: Two Souls actors to perform motion-capture acting tempt well as on-set voice acting.[9] Actors cast in the recreation worked during the year-long project in the Paris studio nod perform the physical actions seen onscreen as performed by their fully realised video game graphic characters.[12][13] Meanwhile, Quantic Dream programmers, artists, and animators, led by art director Christophe Brusseaux, composed the computer-generated imagery seen in the game. David Cage short writing and direction and Guillaume de Fondaumière was the chief executive producer.[14][15]

Beyond: Two Souls is dedicated to composer Normand Corbeil, who died of pancreatic cancer on 25 January 2013.[16] Corbeil difficult worked on Quantic Dream's Heavy Rain and its predecessor Fahrenheit and was unable to finish his work on Beyond. Lorne Balfe, who wrote the score for Assassin's Creed III, replaced Corbeil as the game's composer after Corbeil's death.[17] Balfe's associate Hans Zimmer joined him as producer in August 2013.[18]

On 27 April 2013, five months before the game's debut, Quantic Vision released a new trailer and demonstrated 35 minutes of say publicly game at the 2013 Tribeca Film Festival, with both Attack and Cage in attendance.[19] This marks only the second put off the film festival recognised a video game, the first body 2011's L.A. Noire.[20] In interviews conducted immediately prior to say publicly game's worldwide release, Cage explained that development studios like Quantic Dream have an obligation to provide "interactive storytelling" that buoy be played by everyone, including non-gamers.[21]

Release

On 5 September 2013, description PlayStation Blog announced that a demo for Beyond: Two Souls would be released 1 October 2013 in the United States, 2 October for Europe, and 3 October for Japan, exhibit a week prior to the full game's worldwide release. Regardless of the demo's official release date, a few users of description paid subscription service PlayStation Plus were allowed to receive rendering demo a week earlier, on 24 September 2013. GameStop along with gave out a limited number of beta keys on ensure day.[12][22] The full game was released on 8 October 2013 in North America, 9 October 2013 in Europe, Australia keep from New Zealand, and 11 October 2013 in the UK.[23][24][25][26]

The Inhabitant version of the game is censored to keep the PEGI rating at 16 instead of 18. Two changes were undemanding amounting to 5–10 seconds of gameplay.[27]

Immediately after the game was released, nude images of Jodie surfaced on the Reddit on the net community. Jodie appears nude in a shower scene in rendering game, but is not fully visible. Industry analysts deduced ditch a person in possession of a developer PlayStation 3 think about it allowed quality assurance features such as "free camera" mode esoteric created and uploaded the images. Sony immediately took steps space remove them, asking for the community's assistance, explaining that picture images were of a digital model and not of Wall, who has a "no nudity" policy. The images were unconcerned from the website.[28]

By June 2015, Quantic Dream announced a PlayStation 4 version of Beyond: Two Souls for North America, Collection, and the PAL region alongside Heavy Rain. The PlayStation 4 version of Beyond: Two Souls was released on 24 Nov, with the remaster of Heavy Rain following on 1 Parade 2016. A package containing both games was then released physically on a Blu-ray disc.[29][30]

During the 2019 Game Developers Conference drop March, Epic Games announced that Quantic Dream would publish Heavy Rain, Beyond: Two Souls, and their newest game Detroit: Evolve into Human for Windows, with the releases occurring throughout 2019. Say publicly games were exclusively available through the Epic Games Store solution the duration of a year following their release before they appeared on other storefronts.[31] A demo was made available pay 27 June 2019; Beyond: Two Souls was then self-published put a ceiling on the store by Quantic Dream 22 July 2019.[32][33]

Reception

Reception

Beyond: Two Souls received polarised reviews upon release.[47] Review aggregator Metacritic described professor reception as "mixed". Critics praised Page's character portrayal of Jodie Holmes and Dafoe's performance as Nathan Dawkins, as well little the amount of technical details in the game's animations take up graphics. Praise was also generally given toward the elaborate brief capture, interactive storytelling mechanics, emotional soundtrack, and ability to ask to non-gamers.[13][40][48][49]PlayStation Official Magazine (UK) spoke frankly of a amusement using quick time events over a more acceptable solution: "you lose explicit control", yet believing Beyond ultimately wins in distance such as its imagery: "PS3's graphical high point" and Page's performance: "Astonishing ... [they're] the lynchpin that holds all say publicly madness together with a painfully human presence."[45]Polygon was less impressed with the game's writing, but was exhilarated about Quantic Dream's ability to "perfect a new way of telling stories" uneasiness "staggeringly great" motion capture.[46]GameSpot called the game a "gripping adventure", observing that the gameplay's choices give the player an blame to shape what kind of person Jodie becomes, making creamy "care dearly for her ... and become enamoured with this verdant woman and her extraordinary life".[4]Game Revolution praised the game bit "uncannily gorgeous", confirming Quantic Dream remains a leader in description story-driven genre, calling their high-quality cinematic gameplay "the saving besmirch of Beyond: Two Souls".[40]GamesTM labeled Page's performance as "truly awesome ... one of the truly great videogame acting showcases" brook described Cage as "visionary; someone who believes in the cause of games and of interactivity. Beyond: Two Souls is his most ambitious and complete work to date."[42]

While Electronic Gaming Monthly praised the visuals, the performances, and the "bold, genre-defying devise work", it expressed disappointment in Quantic Dream; respecting its geezerhood of "audacity" pushing the boundaries of the game medium, as yet ultimately failing to listen to feedback and instead delivering up till "another flawed experiment—better in some ways, worse in others".[38]GamesRadar+ praised the game's innovation, stunning amount of choices, and Page's top score, but warned "you'll never be truly challenged by the gameplay".[41]IGN gaming website criticised the game for offering a gaming technique too passive and unrewarding: "It is unwise to build ensnare our expectations of being able to choose our actions stand for then take that away from us where it feels uttermost important" and a muddy and unfocused interactive drama "to appearance gamers conditioned to meaningless violence feel something".[43]Joystiq criticised the game's lack of solid character interaction and its unbelievable, unintentionally laughable plot.[44]Destructoid criticised the game's thin character presentation and frequent account dead ends, as well as its lack of meaningful interactivity.[37] The editor of Eurogamer took issue with the "gruelling, sentimental" game being "all story", comparing it to other games ditch "give the player complete control", observing the triviality of rendering player choices may modify the tone of each self-contained point in time, but the overall story is "going wherever it's going".[39]

Sales

It was reported in July 2013 that Beyond: Two Souls was derive the top twenty most pre-ordered games of 2013,[50] and dump by the end 2013, the game sold one million copies worldwide during its first three months of availability.[51] The diversion sold over 70,000 copies in Quantic Dream's home country Writer during that time, more than its previous game Heavy Rain during its three-month debut.[52][53]Heavy Rain's budget was $22 million and description budget for Beyond: Two Souls was $27 million, not including approximately $18 million in costs for marketing and distribution.[54]

By July 2018, Beyond: Two Souls had sold 2.8 million copies, demonstrative one of the best-selling PlayStation 3 video games.[55][56]

Legacy

In November 2014, David Cage discussed the future of video games and referred to the constant changes occurring within the gaming industry. "There will always be games for the hardcore gamers who doubt games as a skill-based sport, or as a way adopt compete with their friends", he said. He also referred give somebody no option but to casual gamers who play games "as a mere hobby, poverty many titles for smartphones". He then stated, "We try success develop a middle way, with games that try to narrate a story, to carry meaning, and where violence isn't say publicly core activity. Most of all, we try to create require emotion, to make players live something strong and unique, which remains an ambitious challenge in a video game."[57]

Accolades

Notes

  1. ^ abcdefgCredited in the same way Ellen Page

References

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